TURNING POINT
A narrative experience about accepting and repairing ourselves made for the Global Game Jam 2020.
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Award for the Most Immersive Game in the Global Game Jam Madrid 2020
Play it at:

GAME DESIGN
I was one of the three designers that took part in this project, and I had the chance to do the voice over as well. The jam's theme was repair, and after much consideration, we decided to make a game about repairing one's soul.
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Since we had a powerful theme, we chose to have a more straight-forward gameplay basing it on mini-games that helped ciment the narrative.
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Also, we decided that it would be mandatory to play the game with the phone turned upside-down, vertically, only to force the player to go back to the right position when they "accept themselves" in the story.
NARRATIVE
We tell the story of a person who is in the brink of suicide and decides to reflect on everything that led them to that situation.
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The narrative goes backwards revising various moments of downfall in this person's life until we reach the core of the problem.
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Keeping in mind that the theme was repair, we wanted to end each mini-game in a positive way, repairing what has been broken and harmed in the past.
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In the end, when the player turns the phone to its right position, casting all the bad words away, they "accept themselves" and reaches the end of the story.


MINI-GAMES
We decided the best way to convey what we wanted to say was to base the gameplay on mini-games. There were seven of them, tied to different issues on the protagonist's life:
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The broken mirror: the non-acceptance of the self.
The pocket watch: it represents the family, broken due to the main character's behaviour.
The roulette and the slot machine: recurring to gambling as a way to find happiness.
The alcohol bottles: the aggravation of the problem, looking for a way to cope with it.
The labyrinth: the road to downfall.
The words: the core of the problem, the torment.
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